
Blog Tour & Review: Dungeons & Dimwits by James Mascia
We are thrilled to be part of the blog tour for Dungeons and Dimwits Vol. 1 by James Mascia out now. If you have ever watched Jumanji and thought the concept of getting sucked into a game and having to survive it sounded like the most chaotic possible premise, this is the book for you. Read on for our full review!

Dungeons & Dimwits: Graphic Novel
by James Masciaon September 15, 2026
Bookshop
Goodreads
Dungeons & Dragons meets Jumanji in a hilarious fantasy adventure where the players are trapped inside the chaotic world they created. Now every bad roll, terrible plan, and overpowered enemy is dangerously real.
When a group of tabletop role-playing gamers suddenly find themselves pulled into their own fantasy campaign, the adventure stops being imaginary and starts being a matter of survival. Thrown into a world filled with monsters, magic, absurd dangers, and enemies far beyond their level, these unlikely adventurers must figure out how to stay alive long enough to find a way home.
But this is not the polished fantasy epic they imagined. This is their game world—complete with ridiculous choices, bizarre characters, unpredictable rules, and all the chaos that comes from years of questionable decisions around the gaming table. As the party stumbles from one disaster to the next, they must rely on teamwork, quick thinking, and a little bit of luck to survive the fantasy world they helped create.
Funny, fast-paced, and packed with tabletop gaming humor, Dungeons & Dimwits is a wild fantasy comedy for longtime RPG players, fantasy fans, comic readers, and anyone who has ever wondered what would happen if the game suddenly became real.
Review
I am not a D&D person but I am a fan of folks in misplaced settings. I am also a Stranger Things fan and love Jumanji. I have a deep respect for the world of tabletop RPGs without having spent much time at the proverbial table.
The premise of this book is simple: A group of middle school friends playing their DM Jared’s homebrew tabletop campaign gets sucked into the game itself by an NPC sorceress who turns out to be far more powerful than anyone anticipated. But the implications? Suddenly the world they built together, with all its ridiculous choices and questionable rules and years of accumulated chaos, is very real and very dangerous.
If you have ever watched a character in Stranger Things go from normal kid to person navigating something genuinely terrifying and found that transition completely believable, you will understand the appeal here. James is not writing a parody (though there is plenty of humor); he is writing about being accountable for the world you built when you thought it was just a game.
If you are a D&D player this is going to hit differently and probably harder. But if you are someone who has always respected the world from a distance and wanted a way in that does not require you to already know the lore, this is a good door. Out September 15th.
Follow the Tour
August 17th
BookCrushin – Review <– You Are Here
August 18th
Betwixt The Sheets – Promotional Post
August 19th
The violet west – Creative Post
August 20th
dinipandareads – Review
August 21st
Boys’ Mom Reads! – Promotional Post
August 22nd
The Book Dutchesses – Promotional Post
August 23rd
the nutty bookworm reads alot – Review






Leave a Reply